GTA 6: 50 NEW Confirmed Facts (Extreme Weather, Map Size, Interiors, Rockstar)
Publicado no GTA VI Online ·
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Video in English, published by the channel JoblessGarrett.
About this content: The summary, key points and topics below are generated automatically from the video transcript. They reflect the content, opinions, claims and predictions presented in the video and do not represent a position, validation or fact-check by Game ARX.
Video summary
The video discusses numerous confirmed details and features regarding Grand Theft Auto 6, covering game file sizes, pricing editions, map dimensions, weather simulation, advanced artificial intelligence, and development background shared by Rockstar team members.
Key points
- GTA 6 file size has a ceiling of up to 212 gigabytes depending on the device.
- The game will feature a standard edition priced at 80 dollars and an ultimate edition priced at 100 dollars.
- The map size of GTA 6 is confirmed to be twice the size of GTA 5's map.
- Weather elements like clouds, humidity, fog, and rain are dynamically simulated, affecting pedestrian behavior and environment drying rates.
- NPCs and artificial intelligence feature detailed traits, memories, and reactions, including distinct regional populations across districts.
- The central theme revolves around quitting crime, with a fixed partnership between Jason and Lucia that cannot be dissolved.
Topics
GTA 6Rockstar GamesMap SizePricing and EditionsWeather SimulationArtificial IntelligenceGameplay MechanicsDevelopment Details
What you will learn
- The maximum installation size for GTA 6 is listed at 212 gigabytes.
- The map of Leonida in GTA 6 is twice the size of the map in GTA 5.
- Pedestrians and police officers react dynamically to the weather, seeking cover during storms.
- If either Jason or Lucia gets arrested during a crime, both characters are busted and the chase ends.
Questions and answers
What are the prices for the standard and ultimate editions of GTA 6?
The standard edition is priced at 80 dollars and the ultimate edition is priced at 100 dollars.
How large is the GTA 6 map compared to GTA 5?
The map of GTA 6 is confirmed to be twice the size of GTA 5's map.
What happens if one of the protagonists gets caught by the police?
If either Jason or Lucia gets caught, it results in a busted status for both characters and immediately ends the chase.
Video transcript
Transcript from available captions; it may contain errors.
These are 50 confirmed details that you may have missed from GTA 6 that are super exciting for November 19th. Starting with Rob Nelson runs Rockstar North, the suit that has made every GTA 3. He says nobody on his team knows the whole game. Not him, not the writers, not the people who even built the map. Nobody has seen all of it. We all know physical copies have no disc. It's a code in a box. They go on sale November 12th and you can preload as soon as you redeem it. Preload for digital is November 10th, PS5, and that's midnight your local time. Xbox is midnight GMT, which puts East Coast at 7:00 p.m. on the 9th of November. That means you have GTA, you just can't play it. The size of the game is up to 212 gigs, and that's Rockstar's direct number. The 210 GB number we talked about in the past came from a store tracker, not directly from Rockstar. There's also no separate Xbox figure just yet. So 212 is the ceiling for both games and they say it can vary by device but it's safe to say they will be around the same number. Rockstar recently just announced a free printable poster and a free printable map of Leonida on Roxer site. If you want the paper version, it's a double-sided poster for 99 cents after launch. So keep a lookout for that and I'll remind you guys after launch. So make sure you guys come back to the channel. We've got two editions of course. Standard edition which is 80 bucks and ultimate edition which 100 bucks. and that comes with premium vehicles, weapons, and clothing. Buy before November 20th and you get the vintage Vice City pack. And if you pre-order digitally, you get a free month of GTA Plus on top, which everyone's going to probably get the digital version, and you might as well just pre-order. This is a big fact because reviews are reported to drop November 18th, and that gets me a little bit worried because you guys are going to want to avoid spoilers. It's the day before the launch. The review copies reportedly went out around the end of October with watermarks on them, but Roxer has not said a word, and I'm not sure if the watermarks actually exist. Let's talk unlock time. Roxer's not posted a schedule for unlock time, so this is off the direct store pages of the PlayStation Store and the Xbox store. They show midnight local time and region by region. Of course, New Zealand goes first, 6:00 a.m. Eastern on the 18th, and UK is midnight on the 19th. United States East Coast though is a little bit different. Midnight on the 19th for the East Coast and that sort of stinks because everyone else gets it really early comparatively. The collector's edition is reported at $400 and it does not include the game. So, you're having to spend $500 bucks for the Ultimate Edition Plus collectors and that's a lot of money. Red Dead Redemption 2 had a world that changed over time. Buildings literally built as the game went on. GTA 6 though does that less because it's not what this story is about. And this is worth knowing before you go looking for it. Apparently, something that made me laugh is that there's separate teams that were assigned to GTA 6 just for the fake ads, the TV shows, the radio stations, all the political campaigns, and the brands in GTA 6. So, it wasn't just one team, it was separate teams. There are actually more radio stations and TV ads in the game than any GTA before it. Nelson confirmed that one directly. Every district in GTA 6 has its own people. who lives there, who works there, how they dress. It changes block to block, not just downtown versus countryside like we saw in GTA 5. The roads are narrower than GTA 5's on purpose. Rob Nelson said the highways in GTA 5 were too wide to be believable, so they pulled them into two to three lane roads. If the city looks tighter in the footage that we've seen so far, that's because it is. Rockstar finally gave us a number on the map and that number is twice the size of GTA 5's. And the other way they announced the map size is that it's nearly the size of GTA 4, GTA 5 and Red Dead Redemption 2 maps put together, but twice the size of GTA 5 is the one to remember because that is massive. Clouds are simulated in GTA 6. They move on their own and they get shaped by wind, which is absolutely insane. humidity, fog, time of day, and season. They are all dependent on simulation. Pedestrians on top of the weather run for cover when the weather goes bad. They do not just keep walking in the rain like GTA 5, which is a fact that I sort of like. Just like in Miami in real life, you can watch a storm form on the horizon and watch it roll in. But when the rain passes and the roads and the buildings dry at different rates, you'll notice some things didn't go just from wet to dry instantly. The dampness stays there. Islands and buildings also block wind on the water. Behind an island, the bay is calm. Come out from behind it and the boat gets rocked around and that's how boats handle now in GTA 6. One of the head developers at Rockstar North said that he spent a lot of his time riding buses and he has the routes memorized. He said he became obsessed with making sure they always turn up and the buses run on time because of the bosses of GTA 6 ride the bus. Now, the art director of GTA 6, who's also been the art director of GTA 3, Vice City, San Andreas, 4 and 5, every GTA city you've ever driven through, he has had a pardon. And he says that GTA 6 has an order of magnitude more interiors than any Rockstar game before this. An order of magnitude means 10 times. Rockstar's own preload post says hundreds of interiors you can walk into. Those are interiors dressed like someone lives there. We've got photos of that person, their stuff, their mess, their belongings specific to them. These aren't reused apartment interiors that just [music] are not unique. There's a lot of uniqueness to these interiors, which I love. And this story specifically chimes in on how those system works. The art director walked into a trash house in the build, and in this house, we had dog photos on the counters, on the wall, and the dog had gone in the floor. Like, he had literally gone like all over the house. So, like it was a beautiful family home and then you realize you just entered into the layer of dog doodoo. Of course, in that moment when you're playing Jason, he backs up. He almost throws up. And they built the disgust reaction for one piece of content that we know of so far. The game now has like one system. It's one job now running everything. And it's pretty insane how insanely detailed the AI and NPCs are of GTA 6. But we're just getting started. We know that the RideMe is the Uber app of GTA 6, and it's also apparently incredibly fast because you can use it for fast travel. And who doesn't love some good old-fashioned fast travel? You can talk to the driver on the way, and it makes it for a really interesting experience because you can also have conversations with a fellow passenger if you decide to share your ride. One interesting fact was that you can hold down on the D-pad and you can drop a waypoint without opening the map. And you'll use that more often than anything else on this list apparently because Rockstar's stated goal is that robberies and police behave identically in missions and in free roam. Same rule, different playgrounds. One fact that was funny in midchase with the police, Rob Nelson in one of the previews said that his character got adrenaline from the fear and anxiety and all the things that were happening which made him run faster. It helped him get away from the police. Now, he didn't explain in the preview how he got that, how long it lasts, and that's unknown for now, but we'll soon know come November 19th. During the live demo when the police dog had Jason pinned down, and if you missed that whole video I made about how GTA 6 has dogs, GTA 6 also has police dogs and Jason got pinned down by a police dog. Rockstar staff in the room were telling Nelson not to shoot it. And I want to know in the comment section, what would you do if a police dog had you pinned down? are you going to shoot a dog? Because the people who built the dog did not want the dog to get shot, which I thought was pretty funny. We all know in GTA 6, if you get arrested, you get busted. You get a nice respawn. And if either Jason or Lucia gets caught, it's busted for both. So, you can't be playing Jason about to get busted, switch to Lucia and get away with a crime. If one of you gets caught, both of you gets caught. If one of you is in cuffs, it ends the chase. So, think about what that does to splitting up and to losing the cops. Because if the NPC messes up while you're getting away from the cops, you get busted for their mistake. One thing not talked about a lot on YouTube is that every vehicle has an engine health next to the fuel gauge. So, we have a fuel gauge and an engine health. You can see how close a car is to dying before it dies on you. The fence that buys your stolen goods run a signal blocker at the drop offs where they ask you for track cars. The track car pulls in, the tracker goes dark, and that's how a fence can take a car the cops are following off their radar. If you walk around Leonido with a shotgun on your back or a shotgun in your hands, the reactions you'll get are different. Sometimes people will edge away, crowds will scatter, and some people may even decide to challenge you and take the gun from your hand. In the demo, Rob Nelson was driving a family station wagon and got into a very interesting street race by a group of kids in a 4x4 with a nice purple underglow. One of them was hanging out the window yelling at him. hopelessly unmatched in this station wagon versus 4x4. The game automatically started the race. Apparently driving by a police impound, Jason, as the passenger to Lucia said that they should steal an Infernace out of the impound. And Nelson, during the preview of his own game that he's helping design, had never heard that line before. And there's two things in that. The Infernace is back, so that's something to rejoice about. And the characters have more dialogue than the people that have made the game have ever even heard. And that's something to note because that's pretty crazy. The people on the street also do something very interesting because they avoid memes, specific political issues, and current slang on purpose. So the jokes do not go bad. It's an example. They wouldn't use the 67 meme that was very popular for the last few months, almost year, because well, in five years, it's probably insanely old. And if you go back to GTA V's radio and listen, you will understand why. Every pedestrian in GTA 6 has traits, which is something very new. We've got temperament, aggression, where they are, what they've seen, and how you've treated them before. And that last one that they remember you is probably one of the scarier ones because dudes, imagine if you punch a lady, left her unconscious, a week later you see her in the street, and she just decks you. Might be possible. You never know. Lucia can also meet a man living in a dumpster. You can give him pills or not, probably zombics, [music] one of the medicines in GTA 6. If you come back later to see him in the dumpster, which is his home, by the way, he'll give you legal advice, or you can just jump in the dumpster with him. All three options are available to you, and the world is your oyster. You can do whatever you want in GTA 6. We got to talk about apartments, builds, safe houses, and all that stuff because there is a camp comparison to GTA 6 and Red Dead Redemption 2. And this is how we know that there's stamina, focus, and health. But there's also coffee, protein shakes, and so much more you can drink straight from your safe house apartment. And they're buffs you actually drink and not just props. They give you stamina and health bonuses, which is pretty cool. Even eating will give you a health buff, but if you overeat, [music] your character gains weight. And physique is heavily tracked. Haircuts at the safe house only go shorter or shaved. You can't do full-blown new haircut styling because you're not a barber, but you can cut it shorter and make it look a little weird. Rob Nelson's own comparisons to safe houses are closer to the camps in Red Dead Redemption 2 than to safe houses in any GTA before this. A place that is actually lived in, not just a spawn point with the whole wardrobe selection, food you can eat, and so much more that we can look forward to. Rockstar North is about 900 people in an old Scotsman newspaper building in Edenberg. The team doubled during the GTA 6 game and the mural in the lobby says paranoia is good which is funny because the money in Vice City is United States of Paranoia and GTA 6 was not built with one studio. There's a Torontoled world population research team. The San Diego team did the ambient interactive events. There's a team in Los Angeles of writers and directors and producers that handle individual NPCs. The guy in the dumpster, an example has a writer. They build in 6 to 8 week milestones and every review produces thousands of notes their phrase at least. Uh Sam Hower, the co-founder of Rockstar and who runs the whole company. He plays every single milestone of GTA 6 with Nelson over a couple of weeks. They map out the layout with uh the other art director Garbut with character story and Nelson of course has pushed back on the idea that Howser is some of the offhands taste guy that we've seen reported in the last few months because Sam Hower and his brother took a huge step back according to reports but according to new reports he's back in the mix baby meaning I think GTA 6 might be an absolute banger because he's back in 2015 Rob Nelson took a small group of people to Miami to scout for Vice City and Florida was automatically decided. They're like, "Oh my god, this would be perfect." But they did not commit to the Bonnie and Clyde type of main character protagonist until 2018 when Red Dead Redemption 2 was finished. The map of GTA 6 was being scouted for years before the story even got green lit. And one of the lines from Garbot, the art, one of the art guys, uh, said that they felt like they were building a pyramid on Mount Everest, which I thought was such a funny line because that's what it feels like for GTA 6. It's so ridiculous, but it's so awesome. Quitting crime is the central theme of the story, and it's not a side option you can unlock. It's literally the main focus. You shape the relationship between Jason Lucia, but you cannot end it. And the phrase that came out of the demo was that you cannot give it all up to become a yoga instructor. So, the precise version, the romance can go cold, the partnership cannot be dissolved, and the story keeps them together no matter what you do. Nelson in the interview got asked whether the ending comes down to the many small choices or a few big ones. And his answer was one word, both. Every small thing you do in GTA 6 is counted towards how the game ends. So keep that in mind because the game is constantly keeping track. Like the criminal profile system, it has a word for the bottom of its scale and a rule about which violence counts against you and which does not. And that is all for today's video. If you guys enjoyed it, be sure to drop a like. If you're new around here, hit that subscribe button. I can't thank you guys enough for all the love and support you guys have shown me on the channel. And I'll see you guys tomorrow with a brand new video.