GTA 6 CONFIRMED only 30fps EVEN ON PS5 PRO! THIS SUCKS?

Publicado em

Video in English, published by the channel DreamcastGuy.

About this content: The summary, key points and topics below are generated automatically from the video transcript. They reflect the content, opinions, claims and predictions presented in the video and do not represent a position, validation or fact-check by Game ARX.

Video summary

The video discusses the reported technical specifications of Grand Theft Auto 6, focusing on its targeted 30 frames per second performance across all console platforms, including the PlayStation 5 Pro. The presenter shares disappointment regarding the lack of higher frame rate options, concerns about potential frame rate drops, and highlights community reactions and technical details like ray-traced shadows and PSSR.

Key points

  • Grand Theft Auto 6 is reported to target 30 FPS across all consoles, including the PlayStation 5 Pro, Xbox Series S, and Xbox Series X.
  • The presenter expresses disappointment that a major title cannot achieve frame rates above 30 FPS, especially on high-end hardware like the PS5 Pro.
  • Concerns are raised that targeting 30 FPS might result in noticeable frame rate dips during gameplay.
  • Technical features mentioned include ray-traced shadows, PSSR for the PS5 Pro, 3D audio, and availability on ExCloud Gaming using Xbox Series S settings.
  • The speaker states they would have preferred lower resolution options in exchange for a higher frame rate, such as 60 FPS.

Topics

GTA 630 FPSPlayStation 5 ProRay TracingConsole GamingFrame RateRockstar GamesTech Specs

What you will learn

  • Grand Theft Auto 6 is reported to target 30 FPS across all current-generation console platforms, including the PlayStation 5 Pro.
  • The PlayStation 5 Pro version utilizes PSSR (super spectral resolution) and ray-traced shadows.
  • The game is slated to be available on ExCloud Gaming utilizing Xbox Series S settings.
  • Community reactions include concerns about performance stability and disappointment over the absence of a 60 FPS mode.

Questions and answers

What frame rate is Grand Theft Auto 6 targeting according to the video?

Grand Theft Auto 6 is reported to target 30 FPS across all console platforms.

Will ray-traced shadows be available on the PlayStation 5 Pro?

Yes, ray-traced shadows are featured as part of the visual enhancements for the PlayStation 5 Pro.

How does the game run on cloud platforms according to the details?

It will be available on ExCloud Gaming utilizing Xbox Series S graphics settings and cloud streaming connection speeds.

Video transcript

Transcript from available captions; it may contain errors.

gamers. Trip Ga here talking today about Grand Theft Auto 6 because they just confirmed the game is going to be 30 FPS forever on any platform. It's 30 FPS on PlayStation 5 Pro, on Xbox Series S and X. The base PF5, just no matter what, it is a solid 30 FPS. At least according to them. Now, I have to admit that I wanted to react to this because I am disappointed that they're not even able to get a single frame above 30 fps. I mean, this is the biggest, most expansive, most expensive game of all time, undoubtedly, right? The anticipation, the hype, the fact that we've been waiting 13 years for GTA 6. [sighs] There has been this interesting movement of people trying to get people closer to 60fps on consoles, right? There's been a big push over the course of this entire console generation, more and more games even running above 60 fps. We've actually started to have some games running at 100 FPS on the PlayStation 5 Pro and they look fantastic. But also those in between frame rates, 40, 50, anywhere close to 60, the better the frame rate, the better the entire game looks. But it's not just that. I guess my fear is that when a game talks about the importance of trying to hit 30 FPS, I think of games like Redfall on the Xbox which ran at 20 FPS and look like trash, or even like something like Tears of the Kingdom on the Nintendo Switch that ran at 25 FPS and looked like trash at times. This game trying to target 30 fps has me a bit worried that any frame dip on this billiondollar project is going to look extremely funky. Especially because I am going to review this on a PlayStation 5 Pro, a $1,000 console and it can't even get to 45 fps. Let's take a look at this because honestly, a lot of the leaks and rumors were that this was going to be the case. a lot of the tech details, people are analyzing the trailers, everything was a very specific 30 fps. But I guess I'm afraid that it is going to be 30 fps forever, like Red Dead Redemption 2. It's going to come out and it's going to be stuck like that in perpetuity. But let's see what Rockstar has to say. Hi, hope you're having a great day. If you could please give this video a like and subscribe if you haven't already. Now, Grand Theft Auto 6 tech specs detailed. 30fps on all platforms, including the PlayStation 5 Pro. PSSR available for PS5 Pro. Ray tracing shadows. Now, this is a thing that admittedly does look better than I thought. Ray traced Shadows seems like such a silly gimmick, but when you see games that use it, it does look like a completely different game. stuff like if you see a bush blowing in the wind, the individual leaves are creating those like realistic misty shadows on the ground. It does look undoubtedly like ray trace shadows do look fantastic. I I don't give them enough credit, but I guess I'm in the place where I care less and less and less about ray tracing. I want 60 fps. I want 150 fps. Give me the better frame rate than possible. Right. Available on ExCloud Gaming with cutback Xbox Series S settings. 3D audio available on PlayStation 5. It's also on Xbox, but they're not allowed to say it because of the marketing deal. Look at that. 30 FPS on PlayStation 5 Pro is a gut punch. PS5 Pro ain't really worth it if the PC drops as early as expected. Over $1,000 for shadows is crazy. Look at that. I'd have preferred better rate trace reflections, but I guess shadows will do, too. literally every single one. Watch people complain about it still being 30 FPS. I mean, I think that's legitimate. You could still be happy about it. I mean, clearly it's literally already the highest pre-order game of all time. Sounds like 75% of people are getting it on PlayStation. Almost 10 million pre-orders. Clearly, this is a giant giant juggernaut success. I'm not going to pretend I'm not buying it. I'm definitely going to buy it and review it and I'm excited about it. I guess I'm just sad about the fact that like this feels like they could have made some sort of sacrifice or some sort of like cut corner to give us a better version of it, right? I mean, I I'll be straight up. I would actually take this game at like 1080p, 720, 900p, but it's at 60 fps. I would literally sacrifice a lot of resolution just to get a better frame rate when I'm driving around and having all those car chases. One more week. Let's go. So, a lot of hype in the comments there. That's good. Uh, I do like that meme there. Um, I do have preload, so it is installing officially today. But I want to do this. Let's refresh this Wario 64 tweet. I want to take a look at what some of the replies here. Ray trace shadows. RIP to everybody who bought a PlayStation 5 Pro for this, especially from scalpers. Targeting is not a good word. Targeting really means that it could dip below. Targeting 30 FPS means that we're hoping to hit 30 FPS. Look at that. Some people spent 1K on a PlayStation 5 Pro to really play this like that. People were hoping that we get a 40 fps patch. Look at that. How sad of AAA game took over a decade and can't even make it run at 60 fps. See you on PC next year. Uh targeting 30fs. So that means they couldn't even get it stable. Oh god. Yeah, the classic Spongebob lowres meme. If this thing really is having trouble even hitting 30 frames a second, people are going to be roasting this thing for years to come. GTA 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles. Targeting 30 FPS while pushing both platforms to their absolute limits while maintaining the density, visual fidelity, and the environments of its inhabitants. The PlayStation 5 Pro offers breathtaking visuals with improved clarity through super spectral resolution and ray trace shadows only available on the PlayStation 5. GTA 6 will come to PS5 includes highfidelity haptic feedback for your controller. And also it's coming to excloud. Look at that. Utilizing Xbox Series S graphics settings and cloud streaming connection speeds. This to me does sound like it may be running under 30 FPS at times. So, I guess that's my big question. If you're a giant fan of GTA, like everybody is, and you buy GTA 6 and it's even a penny under 30 FPS, will you accept it? Will you be okay with this 30 FPS mess? If this is running at like 20, 25 fps, I I hope people have the guts to say, "Hey, this needs more optimization." I don't know. These are some off the gut thoughts. I'll be honest, I was hoping for a 45 frames per second mode like that. They have that on the Steam Deck and it's great. This is a bit of a disappointment. An expected disappointment, but still a disappointment. Thanks so much for watching, gamers. If you could please give this video a like, subscribe if you haven't already, and please keep dreaming. Thanks so much for watching that video. If you want to see something else, you can always click this link to see what I put up last or, you know, subscribe and see what's coming up next. Also, I promise that whatever I do, it'll try not to suck.

Comentários

Postagens mais visitadas deste blog

GTA 6 tem tamanho OFICIAL REVELADO e data de PRE LOAD confirmada e mais NOVIDADES sobre o MAPA

GTA 6 Gameplay: Jason Free Roam in Vice City, Leonida & More - 8 Minutes Open World Gameplay Concept

GTA 6: Everything Rockstar Has Actually Confirmed